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  • = Test System 1 =
    545 bytes (69 words) - 13:07, 13 January 2011
  • 257 bytes (34 words) - 21:02, 28 September 2022
  • #REDIRECT [[Configuration:VS System]]
    37 bytes (4 words) - 22:12, 4 February 2020
  • #REDIRECT [[System:Test System 1]]
    34 bytes (4 words) - 13:07, 13 January 2011
  • {{Infobox System|Logo=Vs logo.gif|Image=Vs._System.jpg|Year=1985|Manufacturer=Nintendo|Type= ...isting home video games for the Family Computer and Nintendo Entertainment System; thus, they could be sold cheaply to arcades in the late 1980s.
    2 KB (320 words) - 22:12, 4 February 2020
  • #REDIRECT [[VS System]]
    23 bytes (3 words) - 22:11, 4 February 2020
  • #REDIRECT [[Configuration:Famicom Disk System]]
    47 bytes (5 words) - 22:12, 4 February 2020
  • #REDIRECT [[Configuration:Sega Master System]]
    46 bytes (5 words) - 22:12, 4 February 2020
  • {{Infobox System|Logo=logo-sega-master-system.png|Image=device-sega-master-system.jpg|Year=1985|Manufacturer=Sega|Type=Video game console|CPU=Zilog Z80 @ 4 M ...e Master System II and later models did not have the card slot. The Master System also featured accessories such as a light gun and 3D glasses which were des
    3 KB (411 words) - 22:12, 4 February 2020
  • {{Infobox System|Logo=NintendoFamicomDiskSystem_logo.jpg|Image=Nintendo_Famicom_Disk_System_ ...nounced,[citation needed] but not released, for the Nintendo Entertainment System in North America and the PAL region. Through its entire production span, 19
    2 KB (356 words) - 22:12, 4 February 2020
  • #REDIRECT [[Famicom Disk System]]
    33 bytes (4 words) - 22:11, 4 February 2020
  • #REDIRECT [[Sega Master System]]
    32 bytes (4 words) - 22:11, 4 February 2020

Page text matches

  • #REDIRECT [[System:Test System 1]]
    34 bytes (4 words) - 13:07, 13 January 2011
  • #REDIRECT [[VS System]]
    23 bytes (3 words) - 22:11, 4 February 2020
  • #REDIRECT [[Configuration:VS System]]
    37 bytes (4 words) - 22:12, 4 February 2020
  • #REDIRECT [[Famicom Disk System]]
    33 bytes (4 words) - 22:11, 4 February 2020
  • #REDIRECT [[Sega Master System]]
    32 bytes (4 words) - 22:11, 4 February 2020
  • #REDIRECT [[Configuration:Famicom Disk System]]
    47 bytes (5 words) - 22:12, 4 February 2020
  • #REDIRECT [[Configuration:Sega Master System]]
    46 bytes (5 words) - 22:12, 4 February 2020
  • {{Infobox System|Logo=logo-neogeo-pocket.png|Image=device-neogeo-pocket.jpg|Year=1994|Manufa ...handheld game console released by SNK. It was the company's first handheld system and is part of the Neo Geo family. It debuted in Japan in late 1998 but nev
    1 KB (200 words) - 22:12, 4 February 2020
  • {{Infobox System|Image=Classic-arcade.jpg|Year=Multiple|Manufacturer=Multiple|Type=Arcade|CP This is page is reserved for multiple system arcade emulators
    526 bytes (68 words) - 22:11, 4 February 2020
  • {{Infobox System|Logo=logo-sega-master-system.png|Image=device-sega-master-system.jpg|Year=1985|Manufacturer=Sega|Type=Video game console|CPU=Zilog Z80 @ 4 M ...e Master System II and later models did not have the card slot. The Master System also featured accessories such as a light gun and 3D glasses which were des
    3 KB (411 words) - 22:12, 4 February 2020
  • ...h internal 32-bit RISC CPU, 64 channel ADPCM) 45 MHz|Sound Chip=TBA|Memory=System: 16 MB<br />Graphics: 16 MB<br />Sound: 8 MB|Controllers=Custom}} ...stem board and cabinet from Sammy Corporation. It is based on Sega's NAOMI system board (thus it's common to see the "Sega" logo on its boot up screen). The
    1 KB (152 words) - 22:11, 4 February 2020
  • File:Cpviewer-famicomdisksystem-unofficial.png|Famicon Disk System<br />[http://{{SERVERNAME}}/files/layouts/unofficial/cpviewer/famicomdisksy
    311 bytes (37 words) - 06:36, 30 December 2010
  • {{Infobox System|Logo=logo-colecovision.png|Image=device-colecovision.jpg|Year=1982|Manufact ...to competitors such as the Atari 2600, along with the means to expand the system's basic hardware.
    1 KB (194 words) - 22:11, 4 February 2020
  • {{Infobox System|Logo=NintendoFamicomDiskSystem_logo.jpg|Image=Nintendo_Famicom_Disk_System_ ...nounced,[citation needed] but not released, for the Nintendo Entertainment System in North America and the PAL region. Through its entire production span, 19
    2 KB (356 words) - 22:12, 4 February 2020
  • {{Infobox System|Logo=Logo-msdos.png|Image=Software-msdos-500.jpg|Year=1991|Manufacturer=Mic ...(GUI), in various generations of the graphical Microsoft Windows operating system.
    3 KB (423 words) - 05:23, 11 February 2020
  • ; BuildSystemList(system) BuildSystemList(system, emupath, inifile, modifier){
    6 KB (744 words) - 07:34, 5 February 2011
  • {{Infobox System|Logo=Vs logo.gif|Image=Vs._System.jpg|Year=1985|Manufacturer=Nintendo|Type= ...isting home video games for the Family Computer and Nintendo Entertainment System; thus, they could be sold cheaply to arcades in the late 1980s.
    2 KB (320 words) - 22:12, 4 February 2020
  • ...nput module (''used by CWiid'') for normal (''non-root'') users on a linux system. # Add the uninput module to the system ''sudo modprobe uinput''
    827 bytes (127 words) - 07:36, 5 February 2011
  • Fusion is a Sega SG1000, SC3000, SF7000, Master System, Game Gear, Genesis/Megadrive, SVP, Pico, SegaCD/MegaCD and 32X emulator fo | Sega Master System
    1 KB (185 words) - 15:23, 16 July 2022
  • {{Infobox System|Logo=logo-msx2.png|Image=device-msx2.jpg|Year=1982|Manufacturer=National<br A BIOS image (often called a "system ROM") is required to run this emulator. A BIOS image should be dumped from
    2 KB (258 words) - 22:12, 4 February 2020
  • ...red to run famicom disk system images. This is located on the famicom disk system cartridge. === VS. Uni System Games ===
    3 KB (409 words) - 21:07, 4 February 2020
  • {{Infobox System|Logo=Logo-nes.png|Image=NES-Console-Set.png|Year=1983|Manufacturer=Nintendo ...Hyundai Electronics. It was succeeded by the Super Nintendo Entertainment System.
    2 KB (276 words) - 22:12, 4 February 2020
  • {{Infobox System|Logo=500px-Nintendo_64_Logo.png|Image=Nintendo-64-wController-L.jpg|Year=19 ...based GameCube in November 2001, the consoles remained available until the system was retired in late 2003.
    2 KB (324 words) - 22:12, 4 February 2020
  • FCEUX is a Nintendo Entertainment System (NES), Famicom, and Famicom Disk System (FDS) emulator. It supports both PAL (European) and NTSC (USA/JPN) modes. I
    1 KB (152 words) - 21:07, 4 February 2020
  • {{Infobox System|Logo=logo-sega-sg1000.png|Image=device-sega-sg1000.jpg|Year=1983|Manufactur ...e hardware business, and provided the basis for the more successful Master System. Introduced in 1983, the SG-1000 was released on the same day that Nintendo
    2 KB (240 words) - 22:12, 4 February 2020
  • ...ies are named by system; these directories contain graphics files for each system.
    1 KB (193 words) - 05:22, 27 December 2010
  • {{Infobox System|Logo=Neo-Geo mvs logo.png|Image=800px-Neo_Geo_full_on.png|Year=1990|Manufac The Neo Geo is a cartridge-based arcade system board and home video game console released on January 31, 1990 by Japanese
    4 KB (632 words) - 22:12, 4 February 2020
  • {{Infobox System|Logo=Atari7800-logo.png|Image=Atari-7800-wControl-Pad-L.jpg|Year=1986|Manuf ...t markets in June 1984 though. However, by 1987 the Nintendo Entertainment System was already dominating the home console market, and the 7800 could not gain
    2 KB (244 words) - 22:11, 4 February 2020
  • {{Infobox System|Logo=Atari Lynx logo.gif|Image=Atari-Lynx-I-Handheld.jpg|Year=1989|Manufact ...of being the world's first handheld electronic game with a color LCD. The system is also notable for its forward-looking features, advanced graphics, and am
    1 KB (156 words) - 22:12, 4 February 2020
  • {{Infobox System|Logo=logo-sega-gamegear.png|Image=device-sega-gamegear.jpg|Year=1990|Manufa ...r System and is able to play its own titles as well as those of the Master System, the latter being made possible by the use of an adapter. Containing a full
    2 KB (314 words) - 22:12, 4 February 2020
  • {{Infobox System|Logo=Logo-snes.png|Image=SNES-Mod1-Console-Set.jpg|Year=1990|Manufacturer=N ...Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the Super Famicom (Japanese: スーパーファミコン Hepburn:
    2 KB (326 words) - 22:12, 4 February 2020
  • {{Infobox System|Logo=800px-Gameboy logo.png|Image=Game-Boy-FL.png|Year=1998|Manufacturer=Ni ...tch series as well as several popular games for the Nintendo Entertainment System.[7] Redesigned versions were released in 1996 and 1998, in the form of Game
    2 KB (354 words) - 22:12, 4 February 2020
  • == System Configuration == * [[System:Test_System_1|Test System 1]]
    5 KB (611 words) - 20:42, 9 October 2022
  • {{Infobox System|Logo=logo-trs80.png|Image=device-trs80.jpg|Year=1991|Manufacturer=Tandy Cor A BIOS image (often called a "system ROM") is required to run this emulator. A BIOS image should be dumped from
    2 KB (361 words) - 07:56, 11 February 2020
  • {{Infobox System|Logo=logo-sega-saturn.png|Image=device-sega-saturn.jpg|Year=1985|Manufactur ...company Hitachi, another video display processor was incorporated into the system's design in early 1994 to better compete with Sony's forthcoming PlayStatio
    3 KB (377 words) - 22:12, 4 February 2020
  • ...e=Virtual-Boy-Set.jpg|Year=1995|Manufacturer=Nintendo|Type=Home Video game system|CPU=NEC V810|GPU=TBA|Sound CPU=TBA|Sound Chip=TBA|Memory=TBA|Controllers=Vi
    1 KB (171 words) - 22:12, 4 February 2020
  • ...tachi SH-4 32-bit RISC @ 200 MHz|GPU=100 MHz PowerVR2, integrated with the system's ASIC|Sound CPU=ARM7 RISC|Sound Chip=67 MHz Yamaha AICA with 32-bit ARM7 R ...sful U.S. launch backed by a large marketing campaign, but interest in the system steadily declined as Sony built hype for the upcoming PlayStation 2. Sales
    3 KB (370 words) - 02:04, 14 July 2022
  • {{Infobox System|Logo=NoLogo.jpg|Image=Sega-model3-pcb.jpg|Year=1996|Manufacturer=SEGA|Type= ...al hardware. Upon release, the Model 3 was easily the most powerful arcade system board in existence, capable of over one million quad polygons per second an
    2 KB (243 words) - 22:12, 4 February 2020
  • {{Infobox System|Logo=NoLogo.jpg|Image=800px-Super-Game-Boy-JP.jpg|Year=1994|Manufacturer=Ni ...is a 16-bit adapter cartridge for Nintendo's Super Nintendo Entertainment System (known as the Super Famicom in Japan). It was the first Game Boy-based add-
    1 KB (215 words) - 22:12, 4 February 2020
  • {{Infobox System|Image=Atari-5200-4-Port-wController-L.jpg|Year=1982|Manufacturer=Atari Inc. A BIOS image (often called a "system ROM") is required to run this emulator. A BIOS image should be dumped from
    1 KB (196 words) - 22:11, 4 February 2020
  • {{Infobox System|Logo=logo-sega-megadrive.png|Image=device-sega-megadrive.jpg|Year=1988|Manu ...Ltd. The Genesis was Sega's third console and the successor to the Master System. Sega first released the console as the Mega Drive in Japan in 1988, follow
    4 KB (609 words) - 22:12, 4 February 2020
  • = Test System 1 =
    545 bytes (69 words) - 13:07, 13 January 2011
  • File:Ssa segaset 1024x768 emu8-main.jpg|SEGA Master System
    285 bytes (48 words) - 21:58, 28 December 2010
  • **:When a game is launched the system will loop through the extensions to find the launched game. It will execute ...d and add all items in the rom path to the list. When executing a game the system will check for the first match of the rom title and execute.
    2 KB (343 words) - 21:49, 4 February 2020
  • * [http://www.mess.org/sysinfo:coco] - Color Computer system info on MESS.org * [http://www.mess.org/sysinfo:coco2] - Color Computer 2 system info on MESS.org
    3 KB (392 words) - 21:07, 4 February 2020
  • {{Infobox System|Logo=Logo-atari2600.jpg|Image=Atari-2600-Wood-4Sw-Set.jpg|Year=1977|Manufac ...e was originally sold as the Atari VCS, an abbreviation for Video Computer System. Following the release of the Atari 5200 in 1982, the VCS was renamed to th
    1 KB (205 words) - 22:11, 4 February 2020
  • {{Infobox System|Logo=TurboGrafx16logo.jpg|Image=TurboGrafx16-Console-Set.jpg|Year=1987|Manu ...8-bit CPU. Originally intended to compete with the Nintendo Entertainment System (NES), it ended up competing with the Sega Genesis, and later on the Super
    3 KB (409 words) - 22:12, 4 February 2020
  • {{Infobox System|Logo=logo-atari800.png|Image=device-atari800.jpg|Year=1979|Manufacturer=Ata ...ith a series of plug-n-play peripherals that used Atari's "SIO" serial bus system, an early analog of the modern USB. To meet stringent FCC requirements, the
    3 KB (442 words) - 22:11, 4 February 2020
  • ...SX Reality Synthesizer|Sound CPU=TBA|Sound Chip=TBA|Memory=256 MB XDR DRAM system and 256 MB GDDR3 video|Controllers=Sixaxis, DualShock 3}}
    1 KB (192 words) - 21:57, 7 October 2021
  • {{Infobox System|Logo=Logo-3do-wide.png|Image=Device-3do.jpg|Year=XXXX|Manufacturer=TBA|Type
    521 bytes (71 words) - 22:11, 4 February 2020
  • {{Infobox System|Logo=990px-WiiU-logo.png|Image=WiiU-Console.png|Year=2012|Manufacturer=Nint
    513 bytes (67 words) - 06:56, 17 July 2022
  • {{Infobox System|Logo=logo-atari.jpg|Image=device-atari-st.jpg|Year=1985|Manufacturer=Atari ...either Atari's color monitor or the less expensive monochrome monitor. The system's two color graphics modes are only available on the former while the highe
    2 KB (363 words) - 22:11, 4 February 2020
  • ...of the Demul 32bit emulator through a wine 32bit prefix. Refer to the test system configuration, other configuration results may vary. == System Configuration ==
    7 KB (963 words) - 21:16, 20 December 2011
  • {{Infobox System|Logo=1280px-Nintendo_3DS_(logo).png|Image=800px-Nintendo-3DS-AquaOpen.jpg|Y ...video games. The Nintendo 3DS' main competitor is Sony's PlayStation Vita system.
    3 KB (454 words) - 22:12, 4 February 2020
  • {{Infobox System|Logo=logo-neogeo-cd.png|Image=device-neogeo-cd.jpg|Year=1994|Manufacturer=S ...ta per load. The system can also play Audio CDs. All three versions of the system have no region-lock. The Neo Geo CD was launched bundled with a control pad
    3 KB (571 words) - 22:12, 4 February 2020
  • * [http://www.mess.org/sysinfo:intv] - Intellivision system info on MESS.org
    803 bytes (102 words) - 10:12, 7 February 2020
  • * [http://www.mess.org/sysinfo:coleco] - ColecoVision system info on MESS.org
    827 bytes (104 words) - 10:12, 7 February 2020
  • {{Infobox System|Logo=Sega-model2-logo.png|Image=Sega-pcbmodel2.jpg|Year=1993|Manufacturer=S ...with Martin Marietta, and was a further advancement of the earlier Model 1 system. The most noticeable improvement was texture mapping, which enabled polygon
    3 KB (487 words) - 22:12, 4 February 2020
  • * [http://www.mess.org/sysinfo:a5200] - Atari 5200 system info on MESS.org
    808 bytes (103 words) - 10:12, 7 February 2020
  • {{Infobox System|Logo=logo-sega-32x.png|Image=device-sega-32x.jpg|Year=1994|Manufacturer=Seg ...ket by its scheduled release date of November 1994, development of the new system and its games was rushed. The console failed to attract third-party video g
    3 KB (444 words) - 22:12, 4 February 2020
  • ...a portable, utilizing OpenGL and SDL, argument(command-line)-driven multi-system emulator with many advanced features. The Atari Lynx, GameBoy (Color), Game ** ALT-4 for Log View (minimal system support)
    3 KB (452 words) - 21:07, 4 February 2020
  • File:Cpviewer-fds-unofficial.jpg|Famicom Disk System<br />640x480
    1 KB (151 words) - 23:38, 20 December 2011
  • {{Infobox System|Logo=538px-Nintendo_Gamecube_Logo.png|Image=GameCube-Console-Set.png|Year=2 ...result of their smaller size and the console's small disc compartment, the system was not designed to play standard DVDs or audio CDs. The console supports o
    2 KB (295 words) - 22:12, 4 February 2020
  • {{Infobox System|Logo=logo-appleiigs.png|Image=device-appleiigs.jpg|Year=1992|Manufacturer=A ...entionally kept lower than the maximum rate possible for the 65C816 so the system would not outperform the Macintosh. The machine outsold all other Apple pro
    2 KB (337 words) - 23:08, 4 February 2020
  • {{Infobox System|Logo=751px-Nintendo_DS_Logo.png|Image=800px-Nintendo-DS-Fat-Blue.jpg|Year=2 ...sale in North America on November 21, 2004. The DS, short for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld gaming:
    2 KB (337 words) - 22:12, 4 February 2020
  • * [https://insecurespike.wordpress.com/featured-logo-banners/ System Logos]
    1 KB (156 words) - 21:24, 4 February 2020
  • == Single System layouts from the HDTV_1920x1080 layout ==
    2 KB (243 words) - 03:32, 28 April 2011
  • {{Infobox System|Logo=Logo-naomi.png|Image=Sega-300px-Naomi_case.jpg|Year=1998|Manufacturer= ...igent Sound Processor based sound system. However, NAOMI has twice as much system memory, twice as much video memory, and four times as much sound memory.
    3 KB (474 words) - 22:12, 4 February 2020
  • system( "cp", "-u", $destfile, $procfile ); system($command, "-a", "-f");
    3 KB (410 words) - 07:31, 5 February 2011
  • To have DOOM automatically start when you launch the system with the CHD attached This file is executed at system startup and will now start doom at system launch.
    4 KB (689 words) - 21:27, 14 February 2023
  • * Plugins system
    954 bytes (140 words) - 21:49, 4 February 2020
  • ..."Graphics Synthesizer"|Sound CPU=TBA|Sound Chip=TBA|Memory=32 MB of RDRAM (system RAM)<br>4 MB of eDRAM (video RAM)|Controllers=Dualshock<br>Dualshock 2<br>E
    2 KB (361 words) - 22:12, 4 February 2020
  • {{Infobox System|Logo=logo-sega-cd.png|Image=device-sega-cd.jpg|Year=1991|Manufacturer=Sega| 2.24 million Sega CD units were sold by March 1996, after which the system was officially discontinued as Sega shifted its focus to the Sega Saturn. R
    3 KB (422 words) - 22:12, 4 February 2020
  • {{Infobox System|Logo=Atari_jaguar_logo.jpg|Image=Atarijaguarcd_controller.jpg|Year=1993|Man ...he existing 16-bit consoles (Sega Genesis and Super Nintendo Entertainment System) and the 32-bit 3DO Interactive Multiplayer platform (which launched the sa
    3 KB (462 words) - 05:27, 11 February 2020
  • ...Prefixes. Prefixes Isolate Windows configurations into their own mini-file system. This allows applications that run on Windows 9x based OSes, and Windows NT
    1 KB (174 words) - 22:12, 4 February 2020
  • {{Infobox System|Logo=logo-intellivision.png|Image=device-intellivision.jpg|Year=1979|Manufa
    1 KB (153 words) - 22:12, 4 February 2020
  • {{Infobox System|Logo=logo-amstrad.png|Image=device-amstrad-cpc-464.jpg|Year=1984|Manufactur
    1 KB (148 words) - 22:11, 4 February 2020
  • Put the System roms in $HOME/.spectrum-roms
    2 KB (272 words) - 10:59, 20 April 2021
  • {{Infobox System|Logo=logo-xbox.png|Image=console-xbox.jpg|Year=2001|Manufacturer=Flextronic
    1 KB (167 words) - 20:45, 7 October 2021
  • {{Infobox System|Logo=logo-commodore-64.png|Image=device-commodore-64.jpg|Year=1982|Manufact A BIOS image (often called a "system ROM") is required to run this emulator. This ROM image is freely available
    3 KB (491 words) - 22:11, 4 February 2020
  • {{Infobox System|Logo=Laserdisc-logo.svg.png|Image=Dragons-lair-laserdisc.jpg|Year=1978|Manu
    1 KB (194 words) - 22:12, 4 February 2020
  • {{Infobox System|Logo=logo-amiga.png|Image=device-amiga500.jpg|Year=1987|Manufacturer=Commod ...including sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS.
    4 KB (527 words) - 22:11, 4 February 2020
  • Boots with an empty dvd tray. Use this to boot into the PS2 system menu.
    2 KB (263 words) - 11:05, 22 January 2011
  • == Single System layouts from the Color set == File:Segams-main.jpg|SEGA Master System<br />[http://{{SERVERNAME}}/files/layouts/emuchrist/classic_640x480/segamas
    13 KB (1,671 words) - 23:16, 1 May 2011
  • {{Infobox System|Logo=logo-sega-nomad.png|Image=device-sega-nomad.jpg|Year=1995|Manufacturer
    2 KB (241 words) - 22:12, 4 February 2020
  • {{Infobox System|Logo=Logo-ps4.png|Image=Console-ps4.png|Year=2013|Manufacturer=Sony Electro
    1 KB (207 words) - 21:56, 7 October 2021
  • == Single System layouts from the Black & White set == File:Classic-bw-640x480-segamastersystem.jpg|SEGA Master System<br />[http://{{SERVERNAME}}/files/layouts/emuchrist/classic_bw_640x480/sega
    14 KB (1,889 words) - 12:23, 28 April 2011
  • {{Infobox System|Logo=Gameboy advance logo.png|Image=Game-Boy-Advance-GBA-SP-and-GB-Micro-si
    2 KB (225 words) - 22:12, 4 February 2020
  • {{Infobox System|Logo=Xbox360-logo.png|Image=xbox360-models.jpg|Year=2005|Developer=Microsof
    2 KB (230 words) - 22:49, 10 August 2019
  • {{Infobox System|Logo=Game_Boy_Color_logo.png|Image=Gameboy_colors.jpg|Year=1998|Manufacture
    2 KB (293 words) - 22:12, 4 February 2020
  • {{Infobox System|Logo=WonderSwan_logo_text.png|Image=SwanCrystal-Wine-Left.jpg|Year=1999|Man
    2 KB (317 words) - 22:12, 4 February 2020
  • The layout system in Wah!Cade constructs the screen using artwork as layers. These layers sup By default the layout system supports 3 major types of graphics. Each of these are used when building co
    8 KB (1,181 words) - 02:00, 25 April 2011
  • ...3 classes of device, The MESS project was happy to emulate any non-arcade system, leaving the arcade work up to the MAME project. ...pe of the MESS project these should get you most of the way when using any system that isn't explicitly covered in its own article.
    23 KB (3,533 words) - 21:07, 4 February 2020
  • [[Category:Master System]]
    4 KB (330 words) - 21:07, 4 February 2020
  • {{Infobox System|Logo=logo-sinclair.jpg|Image=device-zx-spectrum.jpg|Year=1982|Manufacturer=
    2 KB (321 words) - 13:49, 14 October 2017
  • File:Ssa-TimO_sms_fullsize.jpg|SEGA Master System<br />[//{{SERVERNAME}}/files/layouts/ssa/ssa_skins/timo-segamastersystem/Ti File:Ssa-Master_System_Mikonos_skin-main.JPG|SEGA Master System<br />[//{{SERVERNAME}}/files/layouts/ssa/ssa_skins/mikonos-segamastersystem
    18 KB (2,358 words) - 01:38, 30 April 2016
  • Setup your system for compiling
    3 KB (317 words) - 21:07, 4 February 2020
  • if your system supports '''evdev''' up to 4 controller are supported otherwise reicast sup
    2 KB (322 words) - 21:07, 4 February 2020
  • SYSTEM MEDIA NAME (brief) IMAGE FILE EXTENSIONS SUPPORTED SYSTEM MEDIA NAME (brief) IMAGE FILE EXTENSIONS SUPPORTED
    14 KB (2,145 words) - 22:04, 5 March 2023
  • {{Infobox System|Logo=logo-psx.png|Image=console-psx.jpg|Year=1994|Manufacturer=Sony|Type=Ho
    2 KB (351 words) - 12:31, 11 June 2022
  • * Navigate to GAME SYSTEM
    3 KB (462 words) - 21:52, 19 April 2022
  • {{Infobox System|Logo=990px-Wii-logo.png|Image=Wii-Console.png|Year=2006|Manufacturer=Ninten
    3 KB (433 words) - 22:12, 4 February 2020
  • ...ons of the software. Choose and download the package appropriate for your system. ...iven console emulator configuration works identically for all games on the system because the hardware remained unchanged from game to game, a DOS game from
    13 KB (1,809 words) - 21:07, 4 February 2020
  • {{Infobox System|Logo=Logo-pico8.png|Image=Device-pico8.jpg|Year=XXXX|Manufacturer=lexloffle
    4 KB (622 words) - 07:09, 30 January 2021
  • # System name: <whatever>
    4 KB (697 words) - 22:34, 19 April 2022
  • The plugins system for Mah!Cade was initially created to add support for reading shortcut file
    6 KB (894 words) - 21:49, 4 February 2020
  • -verifysoftware verify known software for the system * [https://wiki.mamedev.org/index.php/System-Specific_Setup_and_Information Emulated Systems Guide]
    18 KB (2,727 words) - 09:06, 5 February 2023
  • ...ons of the software. Choose and download the package appropriate for your system.
    13 KB (1,874 words) - 21:07, 4 February 2020
  • Adds a single Vancouver system error message to the template's output regardless of how many error actuall ...<= i then break; end -- only two initials allowed in Vancouver system; if 2, quit
    143 KB (21,537 words) - 11:37, 21 May 2016