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  • Mah!Cade is available as either: To install, refer to the standard [[Installation|Wah!Cade Installation]] page
    1 KB (191 words) - 21:49, 4 February 2020
  • === ...the Wah!Ki</center> === '' - an unofficial support wiki for the Wah!Cade project (and derivatives), and Linux emulation''
    2 KB (241 words) - 03:41, 7 March 2023
  • The main portion of this site will focus on the official Wah!Cade release. Branch manuals will also be made available where branches support {{Main page box|Wah!Ki Main Sections|Main_Page}}
    3 KB (315 words) - 02:57, 19 May 2012
  • ...so works as a daemon so it can run constantly in the background behind Wah!Cade syncing as though your PC was an actual Wii. ...applications during boot up, but here we will begin the daemon before Wah!Cade startup and destroy it after exit.
    2 KB (240 words) - 22:12, 4 February 2020
  • #REDIRECT [[Wah!Cade:Development]]
    34 bytes (4 words) - 05:10, 30 December 2010
  • #REDIRECT [[Wah!Cade:Tools]]
    28 bytes (4 words) - 21:24, 4 February 2020
  • #REDIRECT [[Wah!Cade:Extras]]
    29 bytes (4 words) - 05:11, 30 December 2010
  • #REDIRECT [[Wah!Cade:Tools]]
    28 bytes (4 words) - 05:12, 30 December 2010
  • #REDIRECT [[Wah!Cade:Configuration]]
    36 bytes (4 words) - 21:24, 4 February 2020
  • #REDIRECT [[Wah!Cade:Development]]
    34 bytes (4 words) - 21:24, 4 February 2020
  • #REDIRECT [[Wah!Cade:Extras]]
    29 bytes (4 words) - 21:24, 4 February 2020
  • #REDIRECT [[Wah!Cade:Installation]]
    35 bytes (4 words) - 05:09, 30 December 2010
  • #REDIRECT [[Wah!Cade:Installation]]
    35 bytes (4 words) - 21:24, 4 February 2020
  • #REDIRECT [[Wah!Cade:Configuration]]
    36 bytes (4 words) - 05:10, 30 December 2010
  • #REDIRECT [[Wah!Cade:Packaging]]
    32 bytes (4 words) - 21:24, 4 February 2020
  • #REDIRECT [[Wah!Cade:Official Documentation]]
    45 bytes (5 words) - 21:26, 4 February 2020
  • #REDIRECT [[Wah!Cade:Additional Packages]]
    42 bytes (5 words) - 21:50, 4 February 2020
  • #REDIRECT [[Wah!Cade:External Resources]]
    41 bytes (5 words) - 05:13, 30 December 2010
  • #REDIRECT [[Wah!Cade:External Resources]]
    41 bytes (5 words) - 21:24, 4 February 2020
  • #REDIRECT [[Wah!Cade:Official Documentation]]
    45 bytes (5 words) - 05:08, 30 December 2010
  • ...La layouts directly; the backgrounds from the layouts can be used with Wah!Cade once a compatible layout file is generated using the Layout Editor. ...l files from the layout directory. These files are not compatible with Wah!Cade and are therefore not required. The remaining subdirectories are named by s
    1 KB (193 words) - 05:22, 27 December 2010
  • ...structure began to change. These changes have not yet been built into Wah!Cade. |Wah!Cade:Configuration}}
    3 KB (367 words) - 21:24, 4 February 2020
  • Wah!Cade has numerous installation methods. # See [[Wah!Cade:Additional Packages]]
    3 KB (354 words) - 21:55, 4 February 2020
  • Applies to Wah!Cade and Mah!Cade (tested on Ubuntu 12.04)
    554 bytes (78 words) - 21:24, 4 February 2020
  • ...systems, these are perfect if you want to make add some candy to your Wah!Cade installation. ...own virtues but unfortunately the result is directly incompatible with Wah!Cade, even if using No-Intro file sets.
    2 KB (263 words) - 04:15, 31 December 2010
  • [[Category:Wah!Cade]][[Category:Documentation]]
    1 KB (189 words) - 21:26, 4 February 2020
  • Here is a [http://www.mameau.com/hipporemote/Wah!Cade-v1.zip Wah!cade Profile] created by sairuk.
    374 bytes (57 words) - 07:27, 5 February 2011
  • * [[Extras:Wah!Ki collection|Wah!Ki Collection]] :See [[Using MaLa layouts]] with Wah!Cade
    1 KB (156 words) - 21:24, 4 February 2020
  • * [[Wrapper:Wah!Cade Startup|Wah!Cade Startup Wrapper]]
    1 KB (133 words) - 21:24, 4 February 2020
  • == Wah!Cade ==
    888 bytes (118 words) - 21:24, 4 February 2020
  • # Add the loader into Wah!Cade == Wah!Cade commandline_format ==
    3 KB (410 words) - 07:31, 5 February 2011
  • ...contains a set of linux commands which can be useful when configuring Wah!Cade ...nts, which you can use to customize the way the program is called from Wah!Cade
    2 KB (263 words) - 11:05, 22 January 2011
  • ...xample bash script wrapper example for executing commands pre and post Wah!Cade execution
    409 bytes (55 words) - 03:13, 9 January 2011
  • == Example Wah!Cade emulator.ini == ### Settings used by Wah!Cade ###
    113 KB (18,064 words) - 21:07, 4 February 2020
  • '''Additional Features''' (not included in standard Wah!Cade) [[Category:Mah!Cade]]
    954 bytes (140 words) - 21:49, 4 February 2020
  • = Demul // Wah!Cade = ''To use this emulator with Wah!Cade , 64bit fglrx users must use the Method 2 fix.''
    7 KB (963 words) - 21:16, 20 December 2011
  • Additional packages required across distributions to enable Wah!Cade functions
    685 bytes (79 words) - 21:54, 4 February 2020
  • The plugins system for Mah!Cade was initially created to add support for reading shortcut files under windo ...tries to executes the '''read_scexec()''' function; from this function Mah!Cade expects a returned set of values as per the table below.
    6 KB (894 words) - 21:49, 4 February 2020
  • ...wing screenshots display one method of adding cd/dvd device support to Wah!Cade (0.99pre8).<br />
    682 bytes (102 words) - 22:12, 4 February 2020
  • ...eepy library was added in commit 140. This will publish a message from Mah!Cade to your twitter feed once you have provided access keys with write access t ...wish to add, additionally there are a set of codes available to access Wah!cade data. These codes will be substituted at runtime.
    2 KB (322 words) - 21:49, 4 February 2020
  • A standout Wah!Cade specific function which is useful for all platforms, is its ability to conv
    1 KB (162 words) - 09:20, 13 January 2011
  • = Model 2 Emulator // Wah!Cade = ...mame.xml the result will be used with the romdir_vs_listxml feature of Wah!Cade when setting up the emulator.
    5 KB (611 words) - 20:42, 9 October 2022
  • ...the ESC brings up Stella's ROM launcher. If you're using Stella with Wah!Cade in an arcade cabinet, you will probably want to use ESC to exit the emulato
    1 KB (148 words) - 21:07, 4 February 2020
  • The layout system in Wah!Cade constructs the screen using artwork as layers. These layers support transpa [[File:LayoutEditorLayersIllustration.png|thumb|Wah!Cade Layers]]
    8 KB (1,181 words) - 02:00, 25 April 2011
  • If you're using ZSNES with Wah!Cade in an arcade cabinet, you will probably want to disable the background laye
    1 KB (184 words) - 21:07, 4 February 2020
  • '''The ''Right'' Way to Configure Wah!Cade for DOSBox''' <br /> ...e to rely on a game's extension being EXE for it to be visible in your Wah!Cade game list.
    13 KB (1,874 words) - 21:07, 4 February 2020
  • '''The ''Right'' Way to Configure Wah!Cade for DOSBox''' <br /> ...should be stored in '''~/dosgames/snaps'''. As with all platforms in Wah!Cade, image filenames must exactly match the names of roms. The "roms" in this
    13 KB (1,809 words) - 21:07, 4 February 2020
  • ...s issue is to use a loader script to export TERM before loading epsxe. Wah!Cade is then configured to use the loader in place of the normal method.
    2 KB (259 words) - 21:07, 4 February 2020
  • If you're using Gens/GS with Wah!Cade in an arcade cabinet, you will probably want to map player 1's C or Z butto
    2 KB (321 words) - 21:07, 4 February 2020
  • Emulator frontends, such as '''Wah!Cade''', are designed to be operated using the same keys as in MAME.
    3 KB (477 words) - 18:15, 25 April 2012

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