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- [[Category:Controls]][[Category:WiiMote]]448 bytes (50 words) - 07:26, 5 February 2011
- [[Category:Controls]][[Category:WiiMote]]484 bytes (50 words) - 07:26, 5 February 2011
- == Controls ==3 KB (430 words) - 00:52, 16 July 2022
- [[Category:Controls]][[Category:iPhone]]374 bytes (57 words) - 07:27, 5 February 2011
- == Controls ==2 KB (259 words) - 21:07, 4 February 2020
- [[Category:Controls]][[Category:QJoyPad]]509 bytes (58 words) - 07:28, 5 February 2011
- == Controls ==4 KB (645 words) - 21:07, 4 February 2020
- ...autofire, invert axis, tweak axis sensitivity, emulate throttle and rudder controls and send macros.1 KB (188 words) - 22:12, 4 February 2020
- ...es, if the software is controlled by MAME's default control scheme, or the controls can be redefined to match MAME's, and the software requires no keyboard int [[File:Typical mame controls.jpg|thumb|Diagram of a typical two-player control panel for MAME. No, the3 KB (477 words) - 18:15, 25 April 2012
- ...r), music and applications. Wah!Cade has been designed with arcade cabinet controls & projects in mind but is versatile enough that it can be used with many di2 KB (241 words) - 03:41, 7 March 2023
- [[Category:Configuration]][[Category:Controls]][[Category:WiiMote]][[Category:Lightgun]]2 KB (240 words) - 22:12, 4 February 2020
- * Controller Configuration - Analogue Mapping, you may select to use analogue controls, you cannot remap the device * Controls5 KB (611 words) - 20:42, 9 October 2022
- | Settings->Controls->Cycle through controllers2 KB (320 words) - 21:07, 4 February 2020
- ...em. Many of these stand-up or sit-down arcade machines had two screens and controls joined at an angle. These games were ported to arcade hardware from existin2 KB (320 words) - 22:12, 4 February 2020
- ...to set and confirm all of your inputs for player 1. To set up player 2's controls, press ALT + SHIFT + 2 and repeat the process. <ref name="mednafen-doc-link3 KB (409 words) - 21:07, 4 February 2020
- ...to set and confirm all of your inputs for player 1. To set up player 2's controls, press ALT+SHIFT+2 and repeat the process. <ref name="mednafen-doc-link"/>3 KB (452 words) - 21:07, 4 February 2020
- ...Display modes (CGA, EGA, VGA), sound settings (Sound Blaster, AdLib), and controls need to be configured just as if this were actual DOS. ...ts [[cabinet-friendliness]]. Not all DOS games play very well using these controls, as many require full use of the keyboard. Sometimes a game's keys may be13 KB (1,809 words) - 21:07, 4 February 2020
- ...ou'll soon realize that not all of your DOS games play very well using the controls, especially those that require full use of the keyboard.13 KB (1,874 words) - 21:07, 4 February 2020
- ==== UI Controls ====18 KB (2,727 words) - 09:06, 5 February 2023
- ...witch Emulation Modes as necessary to configure the running machine, remap controls, control tape drives, swap disks etc.23 KB (3,533 words) - 21:07, 4 February 2020
- [http://www.unicode.org/charts/PDF/U0000.pdf C0 Controls and Basic Latin] 0041–005A, 0061–007A [http://www.unicode.org/charts/PDF/U0080.pdf C1 Controls and Latin-1 Supplement] 00C0–00D6, 00D8–00F6, 00F8–00FF143 KB (21,537 words) - 11:37, 21 May 2016