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  • [[Category:Controls]][[Category:WiiMote]]
    484 bytes (50 words) - 07:26, 5 February 2011
  • [[Category:Controls]][[Category:WiiMote]]
    448 bytes (50 words) - 07:26, 5 February 2011
  • == Controls ==
    3 KB (430 words) - 00:52, 16 July 2022
  • [[Category:Controls]][[Category:iPhone]]
    374 bytes (57 words) - 07:27, 5 February 2011
  • == Controls ==
    2 KB (259 words) - 21:07, 4 February 2020
  • [[Category:Controls]][[Category:QJoyPad]]
    509 bytes (58 words) - 07:28, 5 February 2011
  • == Controls ==
    4 KB (645 words) - 21:07, 4 February 2020
  • ...autofire, invert axis, tweak axis sensitivity, emulate throttle and rudder controls and send macros.
    1 KB (188 words) - 22:12, 4 February 2020
  • ...es, if the software is controlled by MAME's default control scheme, or the controls can be redefined to match MAME's, and the software requires no keyboard int [[File:Typical mame controls.jpg|thumb|Diagram of a typical two-player control panel for MAME. No, the
    3 KB (477 words) - 18:15, 25 April 2012
  • ...r), music and applications. Wah!Cade has been designed with arcade cabinet controls & projects in mind but is versatile enough that it can be used with many di
    2 KB (241 words) - 03:41, 7 March 2023
  • [[Category:Configuration]][[Category:Controls]][[Category:WiiMote]][[Category:Lightgun]]
    2 KB (240 words) - 22:12, 4 February 2020
  • * Controller Configuration - Analogue Mapping, you may select to use analogue controls, you cannot remap the device * Controls
    5 KB (611 words) - 20:42, 9 October 2022
  • | Settings->Controls->Cycle through controllers
    2 KB (320 words) - 21:07, 4 February 2020
  • ...em. Many of these stand-up or sit-down arcade machines had two screens and controls joined at an angle. These games were ported to arcade hardware from existin
    2 KB (320 words) - 22:12, 4 February 2020
  • ...to set and confirm all of your inputs for player 1. To set up player 2's controls, press ALT + SHIFT + 2 and repeat the process. <ref name="mednafen-doc-link
    3 KB (409 words) - 21:07, 4 February 2020
  • ...to set and confirm all of your inputs for player 1. To set up player 2's controls, press ALT+SHIFT+2 and repeat the process. <ref name="mednafen-doc-link"/>
    3 KB (452 words) - 21:07, 4 February 2020
  • ...Display modes (CGA, EGA, VGA), sound settings (Sound Blaster, AdLib), and controls need to be configured just as if this were actual DOS. ...ts [[cabinet-friendliness]]. Not all DOS games play very well using these controls, as many require full use of the keyboard. Sometimes a game's keys may be
    13 KB (1,809 words) - 21:07, 4 February 2020
  • ...ou'll soon realize that not all of your DOS games play very well using the controls, especially those that require full use of the keyboard.
    13 KB (1,874 words) - 21:07, 4 February 2020
  • ==== UI Controls ====
    18 KB (2,727 words) - 09:06, 5 February 2023
  • ...witch Emulation Modes as necessary to configure the running machine, remap controls, control tape drives, swap disks etc.
    23 KB (3,533 words) - 21:07, 4 February 2020

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