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File:Layout Editor-Layering & Transparency-N64-art7.png (60 × 60 (205 bytes)) - 22:44, 4 February 2011File:Layout Editor-Layering & Transparency-N64-art8.png (636 × 344 (132 KB)) - 22:44, 4 February 2011File:Layout Editor-Layering & Transparency-N64-art9.png (404 × 66 (12 KB)) - 22:44, 4 February 2011File:Layout Editor-Layering & Transparency-N64-art10.png (929 × 38 (11 KB)) - 22:44, 4 February 2011File:Layout Editor-Layering & Transparency-N64-preview.png (960 × 540 (1.14 MB)) - 22:44, 4 February 2011File:Layout Editor-Layering & Transparency-N64-art1.png (512 × 362 (308 KB)) - 22:44, 4 February 2011File:Layout Editor-Layering & Transparency-N64-art2.png (512 × 362 (308 KB)) - 22:44, 4 February 2011File:Layout Editor-Layering & Transparency-N64-art3.png (687 × 338 (3 KB)) - 22:44, 4 February 2011File:Layout Editor-Layering & Transparency-N64-art4.png (960 × 540 (1 MB)) - 22:44, 4 February 2011File:Layout Editor-Layering & Transparency-N64-art5.png (240 × 192 (32 KB)) - 22:44, 4 February 2011File:Layout Editor-Layering & Transparency-N64-art6.png (960 × 540 (216 KB)) - 22:44, 4 February 2011- 0 bytes (0 words) - 22:44, 4 February 2011
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- ...must enabled in the item properties dialog when editing the item using the Layout Editor. We can take advantage of the way the screen is constructed to assis By default the layout system supports 3 major types of graphics. Each of these are used when buil8 KB (1,181 words) - 02:00, 25 April 2011
- * [[Layout Editor:Layering & Transparency|Layering & Transparency]]3 KB (367 words) - 21:24, 4 February 2020
- * [[Layout Editor:Layering & Transparency|Layering & Transparency]]2 KB (300 words) - 21:24, 4 February 2020