Difference between revisions of "Gamepad-friendliness"
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− | Gamepad-friendliness refers to a game's ability to be 100% operable using only a USB gamepad or joystick. This is a desirable feature to have when playing games in a [[HTPC]] setup, in which using a keyboard may be inconvenient. If a game requires keyboard intervention during gameplay or menu navigation, then it would not be considered gamepad-friendly. | + | Gamepad-friendliness refers to a game's ability to be 100% operable using only a gaming input device such as a USB gamepad or joystick. This is a desirable feature to have when playing games in a [[HTPC]] setup, in which using a keyboard may be inconvenient. If a game requires keyboard intervention during gameplay or menu navigation, then it would not be considered gamepad-friendly. |
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+ | This is somewhat an abstract concept because there is a wide variety of gaming input devices available. Many modern game pads can have upwards of ten or more buttons as well as dual-analog sticks, much akin to PlayStation controllers. Most early PC joysticks, however, usually only had one or two. Because the particular gaming device used is, itself, a major variable, one cannot make a concrete blanket-statement regarding the gamepad-friendliness of a ''any'' game. At best, a game can be classified as gamepad-friendly with a ''certain type or brand'' of gamepad. | ||
See also: [[Cabinet-friendliness]] | See also: [[Cabinet-friendliness]] |
Revision as of 15:32, 13 January 2011
Gamepad-friendliness refers to a game's ability to be 100% operable using only a gaming input device such as a USB gamepad or joystick. This is a desirable feature to have when playing games in a HTPC setup, in which using a keyboard may be inconvenient. If a game requires keyboard intervention during gameplay or menu navigation, then it would not be considered gamepad-friendly.
This is somewhat an abstract concept because there is a wide variety of gaming input devices available. Many modern game pads can have upwards of ten or more buttons as well as dual-analog sticks, much akin to PlayStation controllers. Most early PC joysticks, however, usually only had one or two. Because the particular gaming device used is, itself, a major variable, one cannot make a concrete blanket-statement regarding the gamepad-friendliness of a any game. At best, a game can be classified as gamepad-friendly with a certain type or brand of gamepad.
See also: Cabinet-friendliness