Configuration:PICO-8
PICO-8 | ||
---|---|---|
300px | ||
300px | ||
Manufacturer | lexloffle | |
Type | Fantasy Video game console | |
CPU | N/A | |
GPU | 128x128x16 | |
Sound CPU | 4 channels | |
Sound Chip | TBA | |
Memory | TBA | |
Controllers | 2 | |
Year | XXXX |
Platform Information
PICO-8 is a fantasy console for making, sharing and playing tiny games and other computer programs. It feels like a regular console, but runs on Windows / Mac / Linux. When you turn it on, the machine greets you with a commandline, a suite of cartridge creation tools, and an online cartridge browser called SPLORE.
Specifications Display 128x128 16 colours Cartridge Size 32k Sound 4 channel chip blerps Code Lua Sprites 256 8x8 sprites Map 128x32 cels
Media Devices
- Cartridges
Integration
Each exported release of PICO-8 packages the player at the correct version for that release. The player will load a file called data.pod from the current directory when launched.
We can integrate PICO-8 with a frontend by writing a wrapper script to launch copy and launch the pod in place.
You can update the player from any new release providing the developer has exported a version for your platform
For example. POOM used a custom PICO-8 build but the dev didn't export an RPI version, so the RPI version cannot be updated to run POOM currently.
See wrapper script
Wrapper Script
Configuration
Platform | Version | Device | Exec | Type | commandline_format |
---|---|---|---|---|---|
Linux | <=0.1.12c2+ | ROM | <path to pico8>/pico8-wrapper | W | [name].pod |